Manual installation of updated lighthouse firmware.Įnabling Direct Mode - Fails, I assume until I can use a pre breakoutbox at least according to the wiki. But the dashboard continues to notify that the lighthouses still have a firmware update pending.įull uninstall - Reinstall (pulling USB drivers, uninstalling steam vr, etc)ĭifferent Steam VR versions (beta, regular release) Note that there are some occasions where you won't be able to enter and exit full screen. The snippet below should work properly on all browsers, even IE. What I found however, was plugging in the second display made everything work perfectly. The functions to request full screen, such as webkitRequestFullScreen, are on document.documentElement, but the ones to exit full screen, such as webkitExitFullscreen, are just on document. Selecting the "Make compositor fullscreen" has no effect, moving my mouse to the other screen and left clicking has no effect.Īdditionally it indicates that the lighthouses have a firmware update, and running the firmware update tool indicates success. (pressing the 'make compositor fullscreen' does nothing AFAIKS) Yesterday I had a second display plugged in(LCD TV), and things went well, but today I didn't at first. No windows appear to be present to eclipse the compositor. The compositor is showing full red, this displays in the mirror window, and it is being displayed by the HMD. buttons, but you don't see any of the effects produced by the Compositor. I'm getting green lights across the board, but an error message that the compositor is not fullscreen. Theoretically, these changes are supposed to make Windows easier to use. This method is suitable for most games, while enables the games to switch between windowed mode and fullscreen mode. Uninstalling SteamVR and reinstalling SteamVR (both the 'Standard' version and the latest Beta) Uninstalling steam and reinstalling steam (keeping steamapps folder) SVR shows my headset in Direct Mode. I would very much like to play this in VR. Use a Simple Keyboard Shortcut The first and simplest method on how to fullscreen a game is to using the Alt + Enter keyboard shortcuts while playing games. Uninstalling my GPU drivers (reboot) and then upgrading to both revisions above one at a time. Manual installation of updated lighthouse firmware.Įnabling Direct Mode - Fails, I assume until I can use a pre breakoutbox at least according to the wiki.I'm running into an error with the (non-pre) original dev kit. I can view the menu through my rift, but I have no hands and none of the buttons or joysticks on the touch do anything. If the client does not specify the output then the compositor will. But the dashboard continues to notify that the lighthouses still have a firmware update pending.įull uninstall - Reinstall (pulling USB drivers, uninstalling steam vr, etc)ĭifferent Steam VR versions (beta, regular release) If an output parameter is given then the surface will be made fullscreen on that output. Selecting the "Make compositor fullscreen" has no effect, moving my mouse to the other screen and left clicking has no effect.Īdditionally it indicates that the lighthouses have a firmware update, and running the firmware update tool indicates success. If the sample won't work, it's either a SteamVR/Windows issue on your setup (unlikely) or a configuration error. Even though everything appears to be fine, the HMD screen stays dark (the LED is white though). Yesterday I finally managed to make it recognized by the computer. Windows key + Left arrow to Maximize the current window and move it to the left side of the screen. Ive been trying to make my Vive Pre work on my laptop for a week and its still getting nowhere. Windows key + Down arrow to Minimize the current window. No windows appear to be present to eclipse the compositor. On Windows On Mac Try it out Full-Screen Shortcuts For Windows Windows key + Up arrow to Maximize the current window. I'm getting green lights across the board, but an error message that the compositor is not fullscreen. ![]() Apart from that 'Status Report' of the VR monitor tools has the Option: 'make the compositor fullscreen again'. I'm running into an error with the (non-pre) original dev kit. Restarting SteamVR always solves the issue.
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